The Case For Working With A Partner

So, I’m almost at a point where I can release a demo for Platform Explorer.  It’s something I’ve been dreading for some time now, because… I don’t think this game has been going all that well.

Usually, when I say that a game isn’t going well, it’s directly related to art.  If you’ve been reading this blog for a while, you’ll know that I’m kind of hung up on that issue…

But, the problems with this new game goes much past that.  Everything is feeling off – I think there’s something wrong with the gameplay.  Add in the problem of bad art and bad sound and I would really like to just stop working on this game. But, with my whole “finish a game no matter what” kick, I’ve decided to just keep working on it till the thing is done.  If people don’t really like it, then, so be it…

On the brighter side, I’m really looking forward to working with an artist again.  Not just because I can’t draw, but I think that my own designing is getting really stale.  It’ll be exciting and I’m hoping it’ll rejuvenate my interest in designing games.

See, I’ve been feeling a little… flaccid about working on games these days.  I don’t seem to be making much progress and it’s bothering me.

I guess it’s not just that “I’m not making any progress” – I am, obviously.  But, I’m wondering what it’s going to take in order to take things to the next level.  I’m entering into year 2 of my decision to focus on making video games and I don’t think I have much to show for it besides some very horrendous games.

It all gets me thinking about whether or not it will even matter if I work with other people or not.  I mean, technically, I made The Cherokee Indian with a bunch of other people and we all know how that turned out…

Ironically, despite my feelings that I’m failing as a designer, my resolve to make video games hasn’t really decreased – I still want to work in the exciting field of video games as an independent designer.  I still think it’s SMART for me to do that…

Still, I’ve been feeling like I’ve been banging my head against the wall lately.  I’m pretty sure it’s related to the fact that I’m not entirely enjoying working on Platform Explorer, but, who knows?  Maybe it’s a symptom that I need to change directions for a while…

At the end of the day, I’m really looking forward to hooking up with people for my next game.  I sure hope that everything works out and that the process go smoothly.  It’d be nice to finally make a game that I felt wasn’t just OK.